EasyPop v1.2
It's been a while, but I wanted to add some functionality for my own game, and took it as an opportunity to update some other stuff.
This update adds support for "nested PopZones". A PopZone can now deactivate other PopZones just like any other object. This allows you to reduce the number of physics checks by placing multiple small zones within a larger zone. It's ideal for scenes with large numbers of Zones.
(this was sorta-possible in 1.1, but there were a number of weird use-cases which could break the system, especially when using transitions.)
I also took this opportunity to update the example scene, adding a HUD element to show how many objects of various types are active at a given moment
And I updated the manual, adding an FAQ and an explanation of 1.2's new feature
Files
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EasyPop
Pop-In Toolkit for Unity
Status | Released |
Category | Assets |
Author | Schera Wyss |
Tags | code-asset, optimization, plugin, pop-in, Unity, unity3d |
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