EasyPop v1.2


It's been a while, but I wanted to add some functionality for my own game, and took it as an opportunity to update some other stuff.


This update adds support for "nested PopZones". A PopZone can now deactivate other PopZones just like any other object. This allows you to reduce the number of physics checks by placing multiple small zones within a larger zone. It's ideal for scenes with large numbers of Zones.

(this was sorta-possible in 1.1, but there were a number of weird use-cases which could break the system, especially when using transitions.)

If this sounds confusing, you can see it in motion in the example scene. The main building has 9 PopZones for the different rooms. These PopZones are all disabled unless the player is within a 10th PopZone encompasses the entire building. As a result, when the player is outside the building, the number of physics checks per frame is reduced from 20 to just 1

I also took this opportunity to update the example scene, adding a HUD element to show how many objects of various types are active at a given moment

And I updated the manual, adding an FAQ and an explanation of 1.2's new feature




Files

EasyPop_v1.2.unitypackage 10 MB
Feb 05, 2020
EasyPop Demo mac.zip 18 MB
Feb 05, 2020
EasyPop Demo win.zip 14 MB
Feb 05, 2020

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