A downloadable asset pack for Windows and macOS

Buy Now$19.99 USD or more

EasyPop is a robust pop-in toolkit for Unity, emphasizing simplicity, versatility, and stability!

Easily deactivate parts of your scene based on player location: just set an area, then drag+drop the objects you want to deactivate. 




Most mid-to-large Unity scenes waste resources on game objects which are out of view to the player. EasyPop solves this issue, improving performance by deactivating objects when the player is not nearby.


EasyPop is NOT frustum culling or occlusion culling. It's much more powerful. Unlike those systems (which only cull renderers) EasyPop FULLY DEACTIVATES GAMEOBJECTS. The culled objects will not perform Update/FixedUpdate, physics, collision, or several other expensive procedures (such as updating animation trees). As such, the performance benefits are much much higher.


Although results vary by scene, EasyPop singlehandedly doubled the framerate in the commercial game I developed it for.


> Efficient and stable

> Quick set up with simple, uncluttered GUI

> Works with any environment (indoor, outdoor, wide-open, dense, mixed, etc)

> Supports any character motor solution

> No limit to number of simultaneous players

> Supports most pathfinding solutions, including Unity's standard NavMesh, and Aron Granberg's A* Pathfinding Project.

> Can be used alongside Unity's LOD system

> Optional "transition" system seamlessly disguises pop-in, with multiple customizeable styles

Proceeds from EasyPop fund my forthcoming indie game, In The Crags

EasyPop Requires Unity version 5.6 or newer. All code is in C#



Purchase

Buy Now$19.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

EasyPop_v1.3.unitypackage 10 MB

Download demo

Download
EasyPop Demo mac.zip 18 MB
Download
EasyPop Demo win.zip 14 MB

Development log

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